Chaos engine manual


















Learn to use this Beta feature, but use caution when shipping with it. Features available in Beta state give you the opportunity to learn how they work, plan your pipeline, and create test content. You should use caution when using these features in production , as we are still working to get to shipping-quality performance, stability, and platform support.

We support backward compatibility for assets, and the APIs for these features are stable. On this page. Starting Out Further Reading. Depending on which build you choose to use, you may not need to enable the Chaos plugin. Geometry Collection Debug Draw. Chaos Destruction Overview. Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better. A Character's current potential can never exceed its absolute potential shown.

It's a form of overall rating which affects all Attributes and determines when PowerUps and Special Abitil- ities will become available. When this run's out, he's dead. Controlling a character It's simple. The Joystick shaft is used to move him in any of the eight directions.

A single press of the firebuttom shoots a Character's Weapon in the direction he's facing. Pressing and holding the firebutton for approx. These attributes can be changed by collecting or purchasing Power-Ups.

Depending on the character, these may increase the number of shots fired, the damage they do, wheter they travel through monsters and spread of fire.

As this happends the characters shots will change colour to give you an indication that they have increased in power. Your objective is to turn all of your characters shots red. Special Abilities Equipment with unique qualities. There are many different Special Abilities to be bought in The Chaos Engine, but none of the Characters gets to use them all five Speial Abilities are detailed below.

When a character has more then one special ability in his inventory, you may change between them by using the relevant shift key on your keyboard. When Player 2 is controlled by the computer his special abillities can be used by Player 1. Press the space bar to swap between the two Special abilities shown on the Status Panel below the playfield.

Special Abilities also appear as you play - simply walk into on to active it. And don't worry about shooting Special Abilities by mistake - they are indestructible.

Special Power These are allow you to use your characters special ability. You can carry up to six at any time. They can either be purchased in the Charcter equip screen or collected during game by walking over them. In a one player game you may use Player 2's special power store as a reserve which provides you with an extra 6 storage. They don't destroy generators MAP - Shows a plan view not the whole Level but a three screen square area around the Character who activated it. Playfield It scrolls, that's to say, as the Characters move around the scenery, the screen follows to keep up with them.

When a computer-contolled Char- acter is left behind, off screen, he will be teleported to the vicinity of Player 1's Character approx. When two humans are involved, the scrolling is averaged between them so an element of cooperation is required to move on, OK? Nodes And how to activate one Shoot the Node until its casing explodes and it's activated.

Go for it, unless you feel hard enough to hang around and explore Level further. Now, some levels have more than one Exit. The Node counter on the status Panel at the bottom of the screen shows the number of Nodes to activate before an Exit will be open.

If an Exit is open and yet there are still Nodes to activate, that means an alternative Exit exists. Activate the rermaining Nodes and find it - it will take you to a more advantageous postion on the next Level. Dead Monsters drop two different values of coinage, and there are often half a dozen or so different types of Treasure left lying around on each level.

Pick 'em up quick before they disappear. Treasure is added to the Party Kitty, ready to be distributed between the Characters when the Level's completed.

They can also reveal objects and tresure. Silver Keys are essential to completing levels. Gold keys are not essential to completing levels, but greedy people can't do without them.

I know! The status of both Character at that point has been noted. Now, if one player's Character dies, he will be returned to the action with his recorded status - but only after the live Character finds another Death Zone Token, or he dies or reaches the end of the Level. And, of course, provided the Characters have lives remaining.

Pick 'em up to increase the Party Kitty. Some monsters spit or shoot deadly projectiles with varying degrees of accuracy. Some Monsters run after characters. Some monsters protect items of interest. Some Monsters appear from generators a few well-placed Shots or keys will stop a Generator from generating monsters. You can see whether you did all you could do within the Level. And the party Kitty - all that tresure you collected during the Level That gets split between the Party according to how well the Characters performed.

In a one player game, all the cash that has been collected is split equally between the two characters automatically. The column down the center of the screen shows small Pictures Icons representing the six most important elements of a Level, with the Level Total to the far left.

You can see how the two Characters performed individ- ually and as a Party. The EXIT button is already highlighted, so press fire- button to leave this screen. If either of the character has run out of lives remaining members of the Party is given the chance to buy a life from him after every Bonus Screen.

The dead character will pay, providing he has enough money, if not the remaining character must make up the difference.



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