Thank you, your vote was recorded and will be displayed soon. You can vote only once a day. Sorry, too many votes for today. Sorry, an unexpected error occurred. Please try voting again later. Vote: Did you like this game? Yes No. Log in. Chimpsky, who gives the monkeys their assignments; YAY-OK, a devoted robot that is slightly outdated and is the brothers' only hope to help keep them on course; and Inky, a space octopus and artist who communicates through his ink drawings.
On February 21, , Nickelodeon announced that they acquired broadcast rights to the series, including for their U. The series premiered on March 4, on Nickelodeon in the United States, and later aired on April 19, on Nicktoons. It was unexpectedly removed from Nickelodeon 's schedule on June 7, The series returned to Nicktoons ' schedule on March 18, , but was removed from that schedule on May 2, It is currently unknown if the second or third seasons of Rocket Monkeys will premiere in the US.
Nickelodeon Explore. They combine perfectly. Nice job, team. Great game. It was hard and I was not very good at it, but it felt really good as you improve. Keep up the good work! Really fun mechanics! I love the controls and the art is simple and really effective. Great particle effects! It's a simple game, but also original. I can't think of much else quite like it. My one complaint: I did not like the checkpoint system. I guess it has a "Getting Over It" frustration factor that might make for some funny reactions, but I just found it a bit annoying.
I didn't like playing through the same sections over again. Once you reach a checkpoint, I think you should be able to stay there, even if you die a bunch. Im glad you enjoyed it, and thank you for the feedback! Make sense! In that case I would say you very much succeeded! Sorry I didn't look more into the jam submissions. Personally I think this game could totally go for an updated version!
Now that the jam is over you could remove the checkpoints and add in more content. I think it could be really interesting to see what other movement mechanics could mesh well with this one. Its all good man!
Yeah Im considering eventually doing an expanded verison with some different game mechanics adapted to the gameplay in different levels like racing time trials, more obstacles other then walls like wind or lazers or moving blockers, maybe even a stealth section. Lmao, yeah fair enough. It's intended have a bit of a learning curve to get used to the movement. This game is really, really good. It took me back to games I'd play on my dad's iPhone as a kid, but so much more polished really impressive the fact you made this game feel so good to play in such a short amount of time!
Easy to learn, hard to master. Rewards discipline and quick thinking. It's like I looked at the clock and WOW an hour had passed! Not the dev, and idk how much it'll help you, but watch the monkey's forehead--as long as you can't see any lighter pixels, you aren't at risk of falling.
As soon as you can see the monkey's forehead, you're going slow enough to risk fallin'! In general though it helps me more just to focus on evenly-spaced pulses than scrutinizing the pixels.
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