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City Builder , Strategy , Simulation , Medieval. Management , Simulation , Building , Sandbox. Space , Grand Strategy , Sci-fi , Strategy. Strategy , Simulation , Management , Trains. Most of the game play is unchanged from Entrepreneur , which in some sense is good because it's this depth that made the original such a success among strategy gamers who encountered it.
There's also still a good and free matchmaking service at Stardock. Net and latency free multi-player, even with narrowband connections. BT is every bit as good a multi-player experience as Entrepreneur. In addition, the computer opponent remains formidable, which is another aspect of the original that received much deserved praise. And the ability to fill out the game with capable computer opponents for a multi-player session adds to its spice.
I've played in a game where a computer opponent won against four human opponents. The computer opponents are, generally-speaking every bit as capable an opponent as they were in the original. It's still one of the few games where it's possible to lose after you've reached a point where you feel like a win is inevitable. But there's at least one faulty AI quirk which detracts from the experience. Maybe it's a bug, maybe poor management over-extension, for example. At any rate, it's puzzling..
Much attention has been paid to both the UI and the graphical presentation of the game. While neither is ground-breaking--or even really industry standard--it should help those who are new to the game find their way through the first few sessions. And hopefully, the graphical touch-up can help attract players to the game who may have skipped the original because of its low-end graphics.
The research model was extensively updated as well, making use of much less generic technologies to give unique flavor to each market. Each advancement will affect one or more aspects of the product: its ratings for various product categories, time-to-manufacture or cost-to-manufacture.
The visual representation of the product changes when key development milestones are met as well the change from biplane to monoplane construction, for example. Finally, knowing a good thing when they see it, Stardock has included more DACs than before as well as the ability to edit them and create your own! There are a few "killer cards" in the bunch that upset game balance.
But generally speaking, the DACs are my favorite aspect of the game. Unfortunately, for all the changes to the game, most of them only run skin deep. That left me somewhat disappointed because I couldn't rekindle interest in the game after having played Entrepreneur extensively. Too much "been there, done that. The first legacy problem is that, for all the effort that went into the technology trees, the markets are still pretty much the same.
Playing a computer market should feel different than playing an aircraft market, but it doesn't. The problem lies with the rigidity of the underlying economic model, rather than the technology tree and visuals. For example:. This is the kind of change that was really needed to differentiate the markets.
While changing the names and visuals helps some, it doesn't really change the way you play the game which is what I was hoping for.
While the graphics were updated dramatically from the original, it's puzzling that no zoom levels were included. The basic map level at which the game is played is at least the largest you could ever want it. I would have benefited from a zoomed out map view to cut down on the amount of scrolling necessary. Also, the color-coding for map overlays showing how wealthy a region is, for example lacks intuitiveness or an on-screen key: are darker colors better or lighter colors?
I know that information is contained in the manual, but even after checking it, I can't remember the answer. Finally, the game audio is pretty bad, to say the least. Your sales execs respond with what can only be described as a chipmunk voice. I don't know what else to say but that. Also adding to the problem is the fact that key events are announced by a computer voice, but it's far too easy to miss the content of the announcement, and there's no way to repeat it or zoom to the location of the event.
Another legacy problem is that when research in a particular region is completed, no announcement is made to the player. Since continuing research into regions is critical, it would be nice to know when one project is done so another can be started. Finally, the documentation supplied with the review copy did not do a good job of explaining anything other than the UI and the barest details of game play.
Perhaps Ubisoft will improve the manual and peel back some of the layers on the engine for the user. I certainly hope so. It pains me to not be able to recommend this game without reservation. I have enormous respect for the effort and design behind it and the original. But in the end, I don't find enough new here to really speak for the game, especially if, like me you played the original to death.
Hardcore fans of the game who never got enough will be more than happy with this release. And I hope those who never tried the original will rush right out and buy a copy, because no matter what my complaints after playing extensively, there is a great game here. But personally I'm going back to what I was playing before Business Tycoon arrived and will hold out hope that the next step in the series will focus on improvements to the engine behind the game rather than the chrome surrounding it.
Screenshots from MobyGames. Vegetom 0 point. Great review, I played this game over again. Hope there will be an update in near future. Share your gamer memories, help others to run the game or comment anything you'd like.
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